This week around, our task was to take our most successful character concept from last week, make some final iterations, and make a final character render. Though, it's very likely that what you see right now may undergo a few more minor edits before they are truly complete. The process is really one based on constant iteration, no matter how minor! This is what we have been working on for the last week.
Ashley has been concepting a lot of our visual effects! She has a really great vision for the Ley Lines world and these smaller details that would truly bring the world to life.
Here's the work behind the first passes of some of the visual and lighting effects so far. The Ley Line beam and particles done in cascade. The third image is the base material for the caustic light tests.
As we get deeper into development and move closer towards our end style goal ...
Lauren helped a lot along this process by spending a good deal of time looking into different style elements for Ley Lines and possible art solutions. We now have plenty of options in mind for converging the color, linework, shading, and crosshatching elements of Jean Giraud's work into one cohesive end product.
We also thought it necessary to look into the various patterns of both Moebius artwork and the Sami, who serve as one of our cultural and design references. We are also using the work of Brittney Lee, who worked on Disney's Frozen, due to the way she simplified Sami and other Norwegian patterns into something that was very eye-catching, well integrated into character and environment design, but not distracting.
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